ART ESCAPE
About the project:
Taking into account the challenges youth work is currently experiencing, and brainstorming on how youth work and non-formal learning can enhance young people’s creativity and innovation, through their experimental nature, participatory approaches, and peer-learning in times of pandemic. Our consortium came to the project idea of using the educational potential of outdoor escape rooms with the thematic of traditional fairy tales and myths. Using the thematic of traditional fairy tales and myths brings more creativity, helps young people and youth workers to explore cultural aspects of their own national and European identity and naturally unites youth work and creativity sectors.
In view of the above mentioned, the Art Escape project aims to enhance skills development and competences of youth workers in the creation and managing outdoor escape rooms with thematic on traditional fairy tales and myths, that reinforce creativity, as well as to boost quality, innovation and recognition of youth work that support the creative potential of youth, thus contributing to the recovery resilience of the cultural and creative sectors.
The objectives of the project are to:
- Develop capacities of youth workers to create outdoor educational activities with a cultural and creative component for young people to help them to acquire skills and competences for supporting their creative potential;
- Build a guide and e-course on HOP platform, which enables youth workers to create their own outdoor escape rooms with thematic on traditional fairy tales and myths;
- Create learning pathways/playlists of outdoor escape rooms with traditional fairy tales and myths thematic in partner countries to be places at Cities of Learning Platform (www.citiesoflearning.eu);
- Stimulate social inclusion through the arts, by fostering innovative participatory and intercultural dialogue approaches linking youth stakeholders with organisations in the cultural and creative sectors;
- engage young people in identifying learning opportunities and shaping their understanding of learning according to their needs, interests and passions.
In order to achieve the defined objectives, three intellectual outputs will be produced and will be available as an open educational resources (OERs) during and after the completion of the project:
- IO1 – A step-by-step guide on the creation of Outdoor Escape Rooms with thematic on traditional fairy tales and myths including outdoor escape rooms scenarios;
- IO2 – E-course on the HOP platform on How to Create Outdoor Escape rooms with thematic on traditional fairy tales and myths;
- IO3 – Learning pathways/playlists of outdoor escape rooms
Following the project plan and activities, this report is a part of Intellectual Output 1 – A step-by-step guide on the creation of Outdoor Escape Rooms with the theme of traditional fairy tales and myths including outdoor escape game scenarios. Especially in our times, well-being and keeping a distance and staying safe are vital.
Furthermore, youth work faces a lot of challenges and limitations since we cannot use non-formal education the way we used to (in medium size indoor training rooms, using activities where people touch each other etc). We believe that this IO1 will give solutions and improve our work as youth workers, give motivation since it will be a new method and inspire youth workers to develop it even more.
Here you can find the Step-by-step Guide:
PROJECT NR. 2020-1-BE05-KA227-YOU-00313
The project is Co-funded by the Erasmus+ Programme of the European Union
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